10/24 Updates


Changes:

- Fixed the bug with the "Not Today SaTNT" achievement on Level 3

Next Planned Levels/Implementations:

Level 64: This level is inspired by what we all used to do as kids for fun: disrespect the direction of an escalator. So the level follows the player in a busy mall in the futuristic city, and the player has to climb up the steps of a downward-bound escalator to reach their destination and pass the level. There will be NPCs that are on the escalator, either staying on a step or actively walking down, they will always respect the direction of the escalator though. The player has to be careful not to bump into the NPCs, or the level will restart. (to avoid bumping into them, the player must “sneak” behind the NPCs using the key designated for sneaking/ducking (down button), in Godot this is implemented by placing the player at a safe z_index behind the NPC z_index). There are also sporadically lasers that are shot down from the sky that the player has to avoid (there will be ample warning beforehand) as well as sometimes, escalator steps in front of the player falling into the machine, creating gaps in the steps the player must jump over, otherwise the player is sucked into the machine.

Level 65: The player is standing in the center of an infinitely (horizontally) long but finitely (10 meters) wide soccer field in the futuristic city, with a holographic (cosmetic) soccer ball at their spawn location. The player is first asked to pay a chosen amount of money they type in a text box to play the game, and then the player is spun by RNG in a uniformly random rotation and then kicks the ball ahead in a straight line. The amount of money the player wins is the floor of the number of meters the ball travels before going out of bounds of the soccer field. The conditions for passing this level (which both must be satisfied) are: (1) winnings + payment >= 30 and (2) winnings >= payment (i.e. a net gain of money). Also, note that since the holographic soccer ball could potentially go for very long before hitting the boundary, after the player kicks the ball, the camera always follows the soccer ball (as long as it stays within the boundaries of the field, once it exits, the camera stops scrolling, and the level starts over).

Level 66: This is a jetpack level, with 10 magnets evenly spaced around a circle initially centered around the player. One by one, the 10 magnets each gradually become active (in a random order/permutation), until all 10 magnets are active for a period of 8 seconds (note that each active magnet attracts the player towards it), before them one by one deactivating. Since the magnets have lethal spikes on them, if the player contacts a magnet, they die. If the player survives this whole ordeal, they pass this level. 

Files

83TrialsBetaVersion1To63 - Copy.exe 100 MB
Sep 30, 2024

Get 83 Trials

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